Dan Hemmens finally identifies something that has been bugging him.
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Comments on Daniel Hemmens' Nildungsroman
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You've glossed over an aspect of the Hero's Journey a little, which is that when the Hero returns to the everyday world he isn't just a fuller and more complete man, he actually enriches the everyday world by the fact that he's gone on this journey in the first place. Lord of the Rings is an exceptionally good example of this; not only are the Hobbits better people for having gone to fight Sauron, but when they get back they solve the Shire's problems and then (for the most part) become its primary movers and shakers for the next generation. Arguably, part of the problem with the way Buffy developed was that whilst Buffy's own real life problems were often solved by her adventures, she didn't so much enrich the community by her adventures so much as prolong the death throes of the status quo: things gradually get worse, and worse, and worse in Sunnydale until it all goes to shit. Harry Potter's magical studies not only have no beneficial effects for his community in the mundane world, he's actually legally prevented from letting that happen.
I think the problem with Hero's Journey type narratives in fantasy set in the modern day is that "it's the modern day, but with vampires" seems far too close to the real world, if you see what I mean. Back in the day it was sufficient for the hero to walk a long long long way away and people could accept that "oh, OK, way over there is the land of magic and adventure". The problem with the likes of Buffy and Potter is that the land of magic and adventure is right on their doorstep, and this actually makes the return to the real world slightly problematic; because the vampires and werewolves and death eaters are in such close proximity (physically and in terms of always getting in each other's face), you'd expect the hero to be concerned about them all the time. The reason Narnia does the Hero's Journey so well is precisely because Narnia is a mythic otherworld which it's non-trivial to get to, and I would argue that that's a requirement for any mythic otherworld in a Hero's Journey-based story: if you can get to the Hellmouth by walking down the street then that's not so much a Hero's Journey as a Hero's Morning Jog.
I suspect the answer is to use a different myth for modern-day fantasy. Supernatural seems to get a lot of mileage (no pun intended) out of the old Lone Ranger/Fugitive "Eternal Wanderer" story (which has the advantage that it's a lot easier to adapt to television, because you can spin it out for as long as you damn well like, whereas the Hero's Journey pretty much demands an end point).
Possibly a stupid question as you have clearly read a lot of stuff ABOUT fantasy (where on earth do you find it? I mean I do like to read fantasy, but I can barely ever find anything interesting written about it - except on Ferretbrain, of course) but have you read On Fairy Stories by Tolkien? It covers a lot of the themes from above, and it's one of my favourite essays with some really well-made points.
So working out where all the various bits and pieces fit in is sometimes tricky, but I think the Hero's Return is very much there, although it's pretty much described in a single scene - it's the bit at the end where they're all getting their medals and all the rebel forces cheer them. Having ventured into the depths of the Death Star's chasm and faced the dark lord, Luke emerges victorious and the community (said community being the rebellion) is enriched for it. That's all you really need for the Hero's Return - tenuous, I know, but so's the entire Hero's Journey idea to begin with.
(The end of Return of the Jedi is interesting in this light, actually - the community is having a big party, but Luke isn't really part of it - he's off at the edge, burning his father's body and communing with ghosts, his experiences finally alienating him from his community because he's endured so many things that have no parallel in the common experience of the war - hundreds of people can claim they were involved in the attack on Death Star II, for example, but only Luke actually saw Darth Vader's true face.)
I've not read it actually (I'm far less well read than I pretend to be, I just shout my opinions loudly and hope people assume I've done some research).
As for Star Wars, the "real world" if you want to call it that in the SW saga is (IMO) the Rebellion, the big deal is that while Luke goes off and learns from Jedi Masters and confronts Darth Vader, it's the regular guys in the guns-and-bombs shooting war that he comes back to. Our Esteemed Editor also points out that Luke's return to Han and Leia is a quite literal return to family at the end of the series.
I've always liked "our world, but with magic" in terms of books starting in our world rather than a totally different secondary world, but I totally agree with this--because as you say, setting something in our world and adding magic doesn't have to mean that our world is the world that sucks or can't hold it's own. A sense of home is always present in LOTR and that makes the Shire stand up as just as wonderful as any magical place.
It reminds me of the book Hatchet that I had to read a couple years ago for a thing I was doing on YA books. I have only ever read that book, but there are several in the series. It's not fantasy, it's about a boy who survives a plane crash and must survive alone in the Canadian wilderness. But in the end he's rescued and there's other books, some of which follow a "what if?" scenario where he never leaves the woods. What struck me about the synopses of the later books was that the main character pretty much wound up going off to live in the forest. He didn't like civilization any more and preferred his solitary life.
The idea seemed to be that the author enjoyed the more "real" life experience of fighting for your survival, hunting your own food etc. But I thought it made the whole series a failure by not realizing that the point of a Vision Quest is to find out how you can help your community. Deciding to be a hermit--a fine choice in other contexts--is here just selfish and avoiding the responsibilities of being an adult in the community.
It's just important to make the distinction between this really being a flaw in Urban fantasy and it being just something urban fantasists can use it for.
It's just important to make the distinction between this really being a flaw in Urban fantasy and it being just something urban fantasists can use it for.
Oh absolutely. By "a flaw in Urban Fantasy" I basically meant it in the specific, subjective sense (as in "this is something I consider to be a flaw in the works of urban fantasy which I have personally read") not a fundamental weakness of the genre.
I find it particularly infuriating since so much Urban Fantasy is either targeted at children or "young adults" and if there's one thing that young adults *don't* need to be told, it's that being an adult is for losers.