Damien F single-handedly salvages 'The Month of Dis'
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Comments on Damien F's Halo and the War on Terror
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Halo tapped into an audience that was trying to understand how religion could perverted into a tool of hatred and war - um ... perhaps I'm over-simplifying but hasn't religion always been, uh, a tool of war?
And I haven't played Halo (or, for that matter, Half Life) but from what you say about the first game I'm not massively convinced by the "not condemning religion" aspect of it. I mean, the character you're playing is the "good guy" right, just because when you play a game your sympathy tends to naturally attach itself to the main chracter, not the dudes you're attacking. Except in Warcraft III actually, now I think about it, you spend the first act playing the guy who later turns out to be the villain. But that's a digression. Secondly, The Thingamies religion is based on a fallacy (i.e they worship the scientifically created weapon thing) which sort of undermines the whole point of their culture and the war they're waging. And finally they're always the aggressors. I don't know, just a few thoughts from a position of total ignorance ;)
Really, aside from Deus Ex, there aren't many FPS games out there for people who don't already like FPS games. They're 90% about the adrenaline release and only 10% about anything else.
Ok, this is a fair point. If I were to rewrite the piece I think I'd change that. But I honestly feel Half-Life uses its 'message' as more of a backdrop, where has Halo is trying to make a point. Also, your initial post seems to describe Half-Life 2 rather than the original game. Not that this makes a diffence to your point, I just want to be clear on what game you're referring to.
"The Thingamies religion is based on a fallacy (i.e they worship the scientifically created weapon thing) which sort of undermines the whole point of their culture and the war they're waging. And finally they're always the aggressors." This I don't really agree with. Sure, the Covenant's religion is indeed based on a fallacy. But I tried to make the point (unsuccessfully, perhaps) that so is the humans' war effort, and that their battle-mentality is just as dangerous as the Covenant's faith.
And as far as making a point goes, the sort of interdimensional colonialism hinted at in Half-Life and shown in full force in Half-Life 2 has all kinds of parallels with real-world history and politics. To be honest, I feel that if a computer game's message begins to overwhelm the gameplay then that's a serious weakness of the game, in the same way that if decent storytelling and prose takes second place to "making a statement" in a novel; yes, Half-Life 2's message is more of a backdrop, something you pick up on here and there, but to me that's an important strength of Half-Life 2.