Why Is This Mediocre First-Person Shooter In the PS2 Platinum Collection?

by Arthur B

(Computer Games) Arthur doesn't get Black.
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Black is a first-person shooter for the PS2 where you're a black ops specialist in the US military. It has pretty graphics and a reasonable physics engine, and you can break bits of the scenery by shooting at them. Sometimes. You know, like in every first-person shooter since Duke Nukem 3D.

So far, so generic. So why is it in the PS2 Platinum Collection? Why in God's name did it sell so well?

It can't be the gameplay: it's of the run run, hide hide, kill everything that moves variety that we've seen done better so many times. There isn't much variety in the adversaries you face, and once you've worked out the tactics for dealing with each type of enemy it's a case of rote repetition. The levels are quite difficult, even at the "normal" difficulty mode, so a certain amount of trying over is inevitable - and while there's only a stingy 8 levels, they're quite big and there aren't many save points in them, so replaying can take a while. Worse still, you can't save games on a long-term basis mid-level: if you want to turn off the PS2 and go do something else, all your progress in the level will be lost. Given how stingy they are with the mid-level checkpoints, I can't help but feel that this is especially lame.

It might be the "innovative" physics engine. Video game reviewers, and the more impressionable game players, are total suckers for innovation, even when it detracts from the game experience, because it's so very, very rare these days. However, I maintain that the physics engine and breaking machinery isn't that innovative - really, it's nothing that we haven't seen before in Half-Life 2, and you can't break as much of the scenery as the ad copy will have you believe. This is partially down to the structure of the levels: they are essentially linear, so the game can't allow you to, say, blow up a staircase which you have to go up to get to the end of the level.

Speaking of staircases, the game has an infuriating attitude to climbing and falling. Your character can't jump: that's fair enough, he's dragging around machine guns and hundreds of rounds of ammunition with him. But he is also selective about when he falls down - to wit, he will jump down a gap when the plot demands it, and won't when it doesn't. This leads to a couple of frustrating instances where it would make absolute tactical sense to jump down a gap to surprise some enemies (and, since the protagonist has made similar leaps earlier in the game, I know he can survive this one), but the game won't allow me. That's slightly sloppy.

In terms of weapons, there's nothing to write home about. There's some indistinguishable submachine guns and assault rifles. There's a really big machine gun. There's a powerful handgun and some crappy handguns. There's silenced versions of the handguns and assault rifles and submachine guns. There's a rocket launcher and a sniper rifle. Nothing fancy.

Finishing the game did give me some small sense of achievement, but that was immediately undermined by the end video: a brief thing, short and not especially fancy, nigh-identical to the mission briefing videos, in which the main character is informed that the arms dealer/terrorist-for-hire he thought he killed is, in fact, alive, but Uncle Sam wants to recruit me to assassinate him for real this time. And frankly, fuck that. I finish your game, you cheap bastards, and you give me a "sorry Mario, but the Princess is in another sequel" and a crappy end movie? Where's the reward in that?

This whole game feels like a teaser for a much better game on the PS3. Perhaps I'll enjoy Black 2, but for me Black 1 is, while a fun enough shooter, nothing to celebrate or come back to.
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Comments
I'm so not into the FPS thing. There are no dragons. And you haven't got party members to talk to. It might actually be the physics engine you know. I played Dark Messiah of Dark and Magic, a rather lacklustre action-RPG (on the PC) simply because you could throw goblins onto spikes and engage in other acts of real-world-physics sadism like, for example, killing a monster, dragging the corpse round with you and then using it to knock a bunch of its friends off a narrow ledge...
at 11:18 on 2007-08-11 by Kyra Smith
There were actually dragons and stuff in early FPS games (Heretic and Hexen spring to mind) but you're right in that aside from the Thief series (which is more of a first-person sneaking game) there hasn't been as much exploitation of the fantasy genre in FPS than there has been modern-day/SF stuff.

I have seen FPSs where you have party members - Black is one - and I've seen ones where you can talk to them and give them instructions - Black isn't one - but you can't have the same depth of conversation with them than you can in, say, Baldur's Gate, and if the AI is wonky they can tend to get in the way. (One good thing about Black is that they tend to keep the hell out of your line of fire.) On the other hand, I have seen FPSs with decent conversation systems - Deus Ex is the one that especially springs to mind.

A FPS with a party member system and a conversation system like that of Deus Ex, now that would really be something.
at 12:30 on 2007-08-11 by Arthur B
I've played bits of Thief but that's not a FPS it's, um, I dunno, a sneak-em-up? Also it had a really coherent sense of world (like the whispering guards and everything) and a really funky story arc. I don't really count Deus Ex as a FPS either, although it's first person and you occasionally have a gone. II haven't played it for years actually ... mmm I might have to replay it. But it had so many RPG elements it really didn't feel like an FPS. I guess I just drag anything remotely decent out of the category and re-categorise it to my heart's content ;)
at 21:55 on 2007-08-11 by Kyra Smith
Dude, that's what the literary Establishment does with SF and fantasy and horror and romance and all the other genre fiction which is considered to be "good enough to not be genre fiction". :P
at 01:19 on 2007-08-12 by Arthur B
Wargh! I hadn't thought of it like that. I'm a computer game elitist!!! Woe is me! Oh the shame.
at 14:15 on 2007-08-12 by Kyra Smith
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