Comments on Daniel Hemmens' Grunting: The Race for Fire

A short Playtest Review by Dan Hemmens
Comments
Muh ha ih ha! (I'm happy the game was okay!)

The thing about the lack of failures is that, in Grunting, you're ony meant to make the players roll dice when it's life or seriously wounding type situations (which isn't exactly what I did in the playtest, but then it was a test after all). That way, the very rare times you fail will usually result in very interesting situations arising, like falling off a cliff, or being eaten by a dinosaur.

I was amazed how the language evolved in the tests as well. As another reviewer pointed out, it does mean that essentially Grunting could easily be an international game, cause as long as everyone knows cave-speak, it doesn't matter what your normal native language is (unless you need to write stuff to the GM). You can even take your cave-man to Las Vegas! ;)

I'm very glad people seemed to have fun - plus I got a mug and a t-shirt out of it! Woot!
at 12:06 on 2007-05-09 by Jen Spencer
Hmmm...don't they speak American in Las Vegas which I believe shares some of the same syntax as English, although different vocabulary obviously.

I really loved Grunting - but then I like the silly, party-game feel. I think it's really well judged and although I remember walking home with Dan pondering the dice mechanics I think he's right that it would be too frustrating if failure was a pressing possibility. I mean having spent the last half hour painstakingly communicating your plan in grunts and drawings, to then have it screw up would be too much to bear :)

God, this is cliquey - but the world needs grunting, dammit!
at 13:45 on 2007-05-09 by Kyra Smith
Cliquey is good, if it gets things like this published for the Wider World to see. Grunting sounds brilliant!
at 15:21 on 2007-05-09 by Rami C
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